

Unlike starting separate render jobs in a render farm, the Satellite rendering mode allows to connect remote machines in the internal network to your main Mental Ray rendering engine, so that they take over the heavy part of rendering the image or animation without stressing your main machine, which is already busy running your DCC tool. It is also lifting any restrictions for usage in a render farm when running from the command-line or managed by a render job manager like Backburner. This is a great extension for users of the Mental Ray plugins who depend on network-distributed rendering for more rendering throughput. It is completely free to use on any number of machines.

The Mental Ray Standalone does not require a license anymore.

Customers will need to purchase additional Arnold licenses if they wish to scale their rendering capability using either background processing, a render farm, or the cloud.We have very pleasant news for those of you who are frequently rendering on remote machines using Mental Ray Satellite that are connected and controlled from a Maya or 3ds Max plugin: However, it can only be used for foreground (in-product) processing. Those who are currently using Mental Ray with older versions of 3ds Max are unaffected by these changes as they have perpetual licenses.ģds Max users will be able to use Arnold out-of-the-box. These changes will affect only users who download and install 3ds Max 2018. If you who wish to use Mental Ray with 3ds Max 2018, you can acquire it directly from NVIDIA that also allows free use of Mental Ray for foreground processing while working within 3ds Max. Arnold plug-in (MAXtoA) will be included with the 3ds Max 2018 software download, and available on the Solid Angle site. Instead the company offers access to the Arnold renderer developed by Solid Angle that was purchased by Autodesk in 2016. With the release of 3ds Max 2018 scheduled on April 12, 2017, Autodesk will no longer include NVIDIA’s Mental Ray as part of 3ds Max.
